Music enthusiast, retro-gamer, mid-twenties and married. I work at Rise Records in Portland, OR. I used to front the rock band The Graduate, and occasionally write story-lines and music for video games.

Marketing Your Game on a Budget


When we started making games, marketing was the last thing we thought about. After the release of our first game, it was clear we needed to put just as much focus on getting the word out as we were into making our games. We did a lot of research and found some great resources and advice from…


Our first trailer for “Don’t Eat People” is here! This game is 100%, and hits the iTunes App Store on May 25th - available for iPhone and iPad

Don't Eat People



Seriously…Don’t do it…

May is almost here, and that means cool things are about to arrive from us - your faves - Piasa Games!

We’ve been hard at work with a few exciting projects, including a new mini-game we cooked up called “Don’t Eat People”. You play as a hungry monster gobbling down…


Comics bud Zac Gorman began putting together a Frasier zine a while ago. Progress is slow-going, but I talked to him and he said it would be cool to share my comic so here you go.

(via melonbat)

Failing fast with lean game design



In November, we shared with you how we created a game, Hot Shot Santa, in just 6 weeks. And that wasn’t 6 weeks of actual man hours, but the time span we had to actually complete our game and make sure it was approved to the app store with a little wiggle room in case it was rejected. We…

How to make a game in 6 weeks


We really like video games. A lot. So much, in fact, we started a little gaming company with almost zero knowledge of what it took to actually make a game! Minor details…

Piasa games was founded in 2012 on a cold night in Chicago, IL. Determined to create something playable - and above all…


Hot Shot Santa, the new holiday game from Piasa is out now!  I was part of a team of 3, taking this game from concept to iTunes in just 6 weeks.  Check it out!

Piasa: Grilly The Cheese


We’ve been away for a while, quietly working on our first game ever…it’s been a long year off and on. And no…we’re not talking about King DudeMan, though we still have every intention of revisiting the concept later.

This year has been a great learning experience, both for the development side of…

It’s finally gonna come out (soon)!

Colby’s 30th Birthday Art Book


I (Colby) recently turned 30 and a bunch of my amazing friends and family got together and made me something that I will cherish until the end of time. Commissioned by Josh, 40 of my friends, family, and incredibly talented creators that I look up to, each made an art piece for me to celebrate my name day. They were then printed and our designer, Lea Loo, assembled all of them into a beautiful, hand-made book. I can’t thank everyone enough for this incredible gift and I wanted to share all of the awesomeness in side with you!

Click through to see the art! (I kept the really personal ones out of this post).

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